What Doesn’t Kill You Kills Again: A Game of Thrones in the War of the Roses

What Doesn’t Kill You Makes You Stronger Haunts You Again

In a war, you can only be killed once.
But in politics, many times.

Winston Churchill

“What doesn’t kill you makes you stronger…” Try singing Kelly Clarkson’s hit song to any of the great lords fighting during the War of the Roses, and you would be shown the door if you are extremely lucky, or you would be shown the chopping block in the average case.

“What doesn’t kill you haunts you again” is more like it for the nobility who fought for power – and their lives – during the infamous war that plagued England in the 15th century.

Don’t worry if you don’t know anything about the War of the Roses – that described me with 100% accuracy a mere 24 hours ago (and still with a 95% accuracy rate now). No prerequisite knowledge of history is required.

Think of the War of Roses as a (Super Messy) Game of Thrones

“Wait a second,” some of you may interject, “What happened during the War of the Roses? Actually, what is the War of the Roses? Oh and did I mention I am a very busy person with very little time for a long, dry & boring history textbook.”

For those time-conscious readers, check out this 10-minute video that gives you all the basic facts on the war. No need to panic when you hear a dozen names & titles – just think of the War of Roses as a super messy Game-of-Thrones. As a matter of fact, Game of Thrones was inspired by the War and Medieval politics!

“The War of Roses” in 10-minutes

The Culprit = The King Puppet Who Could / Would Not Make Decisions?

Imagine a king who could not make decisions.

Moreover, imagine a king who would not make decisions – even if given every right to do so. Such was what king Henry VI of England was like: ” What Henry was not…was firm and decisive. In fact, humility and malleability were his defining characteristics. He preferred, whenever possible, to let others make the decision for him.

How did that go? As you would imagine, well, not very well:

This, right here, was the central problem of the English political system: royal government required Henry VI to make decisions. He was categorically, permanently incapable of doing that.
* * *
Henry’s incapability was a poison that seeped outward from his person into the royal household, and from there, into the royal government and the kingdom as a whole. This was a slower and more subtle poison than the tyrannical rule of a bad king…

“Tides of History” podcast, The War of the Roses I

England had a dormant king. A sleeping king that cannot and would not be awaken. A king that turned his back on his kingdom.

“The reason for this (war) has to do with the nature of the English government. This was monarchy. And the king ruled. It sounds basic but it is worth repeating: the king ruled. (“Tides of History” podcast, The War of the Roses I)” The lack of a royal will was the root cause for the chaos that ensued over legitimacy of decisions and struggles over power allocation. The king’s silence – or more like his inability to make speeches of intellect – sent the country down a slippery slope that culminated in decades of instability.

Royal authority was the basic driving force of medieval government.
The structures & institutions of government…didn’t form a bureaucratic machine that could act of its own accord.
* * *
Government simply channeled and enabled royal authority. It took for granted that there would be a royal will at the center of it.

“Tides of History” podcast, The War of the Roses I

Luckily, the Duke of Suffolk stepped in and made decisions on behalf of the king. This was not in itself a bad thing. However, the legitimacy of such decisions was under constant attack, and Suffolk’s actions were seen as ” in and of itself partisan, because he had allies and retainers and people who were connected to him by patronage. Would he pick a side, that was not the king’s impartial justice – it was the political act of a major noble. The result was a series of local conflicts. (“Tides of History” podcast, The War of the Roses I )”

War = A Force that Divides or A Propaganda that Unites?

It is common to think of war as a brutal, divisive force – it is the eruption of conflicts that releases its pressure via bloodshed. However, the seemingly contradictory yet deeply logical argument is that war unites otherwise divided parties against a common enemy:

Kings were supposed to make war, and war bounds together the king with his nobles with a common sense of purpose and direction.
* * *
Since war was expensive and had to be paid for, which meant taxation through parliament, this too created a sense of national political community of general investment in the conflict.

“Tides of History” podcast, The War of the Roses I

War is an opportunity for groups that used to oppose one another to find common ground – in their common enemy. Groups that disagree on what to go after could agree on what to fight against. This tactic of diverting attention away from domestic issues internal to a system to foreign problems external to a system is seen throughout history to this day.

Today, the term “diversionary foreign policy” refers to “a war instigated by a country’s leader in order to distract its population from their own domestic strife (Wikipedia)”. Diversionary wars also serve to accentuate the (perceived) importance of a leader, who is seen as the figurehead that unites domestic forces against a foreign enemy. As a consequence, victory out of a diversionary war is effective in solidifying the legitimacy of the leader.

War is merely the continuation of politics by other means.

Carl von Clausewitz

Back to Churchill’s quote at the start on politics kills many times – politics is a never-ending war with no triumph that is constant and with no threat that is fleeting.

The War of Roses is a vivid example of how politics is a Game of Thrones, a House of Cards that each and every one of us plays at a different scale every single day. And let’s play our best hand, hoping that Kelly Clarkson’s song has some truth to it: what doesn’t kill us makes us stronger at the end of the day.

Life Is The Ultimate Imitation Game (René Girard reading notes 1)

Man differs from the other animals in his greater aptitude for imitation.

Aristotle, Poetics, 4

This article is inspired by “Things Hidden Since the Foundation of the World” by René Girard – Book I: Fundamental Anthropology, Chapter 1: The Victimage Mechanism as the Basis of Religion. All Girard quotes below are from this chapter unless otherwise specified.

Imitation is A (The) Portal Onto the Past, Present & Future

Mind-blowing.

If I could only describe René Girard’s model of the world in one word, “mind-blowing” is my pick, and even that may be an understatement.

I first heard about Girard in an interview with Peter Thiel, where he spoke highly of Girard’s Mimetic Theory on the role of imitation:

It’s a portal onto the past, onto human origins, our history.

It’s a portal onto the present and the interpersonal dynamics of psychology.

It’s a portal onto the future in terms of whether or not we’re going to let these mimetic desires run amok and lead us to apocalyptic violence.

Peter Thiel commenting on Girard’s Mimetic Theory, The Portal podcast

Understanding imitation is a portal – perhaps THE portal – to understanding the one big question in the “science of man”:

[T]he precise domain in which the question of man will be asked…is that of the origin and genesis of signifying systems…it is the problem of what is called the process of hominization.

René Girard

Let us dissect the question of hominization from multiple angles below:

The Evolutionary Biologist: Survival is the “Who-Creates-More-Imitations” Game

Let us go back in time and look at the rules of the game that govern the evolution of species.

In a highly entertaining book on evolutionary biology, “The Ape that Understood the Universe: How the Mind and Culture Evolve” (with its entertaining feature evident from the entertaining title), Prof. Steve gives a concise summary of key ideas behind gene selection:

Genes are selected to the extent that they propagate themselves in the gene pool. Often, they do this by helping their owners to survive and reproduce, or by helping their owners’ kin to survive and reproduce.

…adaptations are designed to pass on the genes giving rise to them. And human beings, along with all other organisms, are gene machines.

Steve Stewart Williams, “The Ape that Understood the Universe: How the Mind and Culture Evolve

The highest & sole purpose of existence of a gene is to propagate copies of itself – to create imitations. Interestingly, in the case of humans (& many other species that mate to reproduce), the reproductive process creates genes (children) that are close imitations of either parent, instead of exact replicas. It is an imitation, not a 100% copy, in the truest sense of the word.

More interestingly, at the start of time, cells reproduced without mating and simply replicated an exact copy of itself – 100% original, 0% room for experimentation. However, this copy-and-paste approach – while efficient (saves time of finding a mate) – is detrimental to the propagation of the original gene in the long run. In other words, 100% cloning limits the ability to create more imitations (replicas) as time goes on:

…while clonal reproduction helped bacteria pass on beneficial mutations, it also left some entire colonies at risk when dangers such as bacteria-infecting viruses arose, because the cloned bacteria possessed too many of the same inadequacies in their defense mechanisms. Sexual reproduction changed that in a big way.

…Organisms that reproduced sexually had more genetic losers that their clonal forebears, but they also had a far greater possibility of evolving genetic winners.

Jamie Metzl, “Hacking Darwin: Genetic Engineering and the Future of Humanity

Being too predictable in the Survival Game (reproducing via clones that are 100% replicas) makes a species hack-able – what kills one in your species could, in theory, wipe out the entire species. Predictability kills at times. The hack to that is to create imitations – close enough but not entirely the same. The cost of hack is the reproductive process is more time-consuming. Nature is fair with trade-offs.

The Philosopher: Identity is the “Who-Should-I-Imitate” Game

“What is my identity” is a trendy way of phrasing the questions:

  • Who am I?
  • Who do I want to be?
  • Who do I see myself becoming?

Identity is not just a static question of who I am at present – identity creates the drive to change, to move dynamically towards an ideal persona we see ourselves becoming. The process of finding our “identity” is the process of finding what type of person we want to imitate. The act of staying true to our identity is the act of not deviation from the imitation game we are playing to mimic the perfect, model persona in our minds.

When we say we “identify with” someone or something, we mean we see the similarities – we see the other side as imitations of ourselves, and we want to imitate them in return.

Identity politics is the product of us carving out individuals or groups that we see more closely resembles ourselves. And on that note, let’s turn to the politician’s point of view.

The Politician: Campaigning is the “Freedom-To-Imitate” Game

When a gay couple fight for their right to marriage, they are effectively saying is: I don’t want to be forced to imitate the conventional marriage structure of others.

When some people oppose gay marriage, they are effectively saying is: You should imitate us – our way of living, our understanding of marriage.

When politicians promise on a campaign to protect the rights of homosexuals, what they are effectively saying is: I will let you freely choose who or what behavior you want to imitate.

Almost all political campaign messages boil down to this promise: I will give you what you want. Let’s translate that into: I will let you choose who or what you want to imitate, or you let others imitate. Or perhaps we can call this type of freedom of choice: “freedom to imitate”.

The Economist: Decision-Making is the “Mind Imitation” Game

Speaking of choice, the economists will definitely not miss out on the chance to have a say on decision-making.

In the Prisoner’s Dilemma, the two equilibrium outcomes have one thing in common: both prisoners imitate each other, i.e., they arrive at the same decision to either remain silent or frame the other person. This symmetry is a delicate balance.

In Game Theory and decision-making in daily life, we frequently decide based on what we think other people are thinking. We can think of it as a “mind imitation” game – trying to mimic the thought process of the other party. Thinking out of the box is when your mind is hard for others to imitate – hence you surprise them. The “box” is the set containing all the copies of your mind the other imitators have drawn up.

This quote aptly describes the “mind imitation” game:

I am not what I think I am, and I am not what you think I am.

I am what I think you think I am.

Charles Horton Cooley

The Engineer: AI is the “Create-The-Best-Imitation” Game

Since we started with a look at the evolutionary history of species, let us conclude with a look at an exciting topic that could shape the future of mankind: Artificial Intelligence (AI).

The very definition of the phrase AI already reveals that imitation sits at its core:

Definition of artificial intelligence

1. a branch of computer science dealing with the simulation of intelligent behavior in computers

2. the capability of a machine to imitate intelligent human behavior

Merriam-Webster Dictionary

When literature & media discuss (or predict) potential dangers of AI, they most often point to the possibility of AI breaking free of the imitation game it is wired to play – instead of imitating human beings, AI achieves a level of transcendental intelligence that we human beings are incapable of imitating (or controlling) in return.

This paragraph below captures the fear of this type of danger:

Let an ultra-intelligent machine be defined as a machine that can far surpass all the intellectual activities of any man however clever…and the intelligence of man would be left far behind.

Thus the first ultra-intelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control.”

I. J. Good, “Speculations Concerning the First Ultra-intelligent Machine

Life is The Ultimate Imitation Game

We are all “game theorists” – playing the Ultimate Imitation Game of Life. To borrow (& tweak) the words of Shakespeare: to imitate or not to imitate, that is the question. Every decision we make in everything we do is boiled down to whether we imitate, who we imitate, and what we want others to imitate about us.

If life were a grand game of chess, then we are all studying & imitating the moves of other players, while being imitated in return. Each “genius” move is born to be unique, unparalleled & unprecedented, while at the same time born out of imitation.

The winner emerges out of imitating the winning; the loser falls out of being out-imitated. Contrary to conventional belief, victory belongs to the best imitator, not the best creator – as there is no such thing as creation without imitation.

So imitate wisely and take on the game of life victoriously. But when you win, know that the victory is yours but not yours alone – it belongs to the collection of countless imitations that have happened before your time, happening at your time, and will continue to happen in the time to come.